Citizen s response depends on expected response of the state. Exit Voice Game with Outcomes

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Examples: timulus itizen s response depends on expected response of the state Increase in taxes Pay taxes, keep mouth shut Reallocate portfolio to avoid tax increase Organize tax revolt (?) Local jursidiction outlaws hand gun Mangos start to taste lousy Turn in guns, keep mouth shut Eat mangos keep mouth shut Move to Idaho Buy kiwis Join NRA, militia group, etc. omplain to store owner Government places $1,000 withdrawl limit on bank accounts Lose weight Insist on being paid in cash, keep money under mattress, use credit cards, barter, emigrate, et fire to government buildings, throw President out of office, (tate keeps benefit itizen opts for (tate keeps benefit itizen suffers loss) tate s response depends on its expectation of citizen s response (tate keeps benefit itizen opts for (tate keeps benefit itizen suffers loss) (tate returns benefit to citizen) (?) Game with Outcomes (O1: tate keeps situation but loses support of citizen; itizen opts for (O2: tate keeps situation; itizen suffers loss) (O3: tate returns benefit to citizen) (O4: tate keeps situation; itizen suffers loss) (O5:tate keeps situation but loses support of citizen; itizen opts for Turning outcomes into pay-offs Value assigned by Outcome escription itizen tate 1 tate keeps benefit E 1 itizen opts for some substitute 2 tate keeps situation and 0 1+ support of citizen; itizen suffers loss 3 tate returns benefit but keeps support 1-c of citizen - Game With Pay-offs (1;) (E; 1) 4 ame as 2 0-c 1+ 5 ame as a 1 E-c 1

End Game (1;) tate s response to voice when are (E>0) (1;) itizen s choice when it has (E>0) and the state depends on the citizen s support >1 (1;) Equilibrium behavior when: 1.) value citizen places on a substitute is more than what it gets from loyalty, but not so high that its better than a return the status quo ante (0<E<1) and 2.) tate depends on support (>1) Eq. trategy: ( s 1 st action, s 2 nd action; s action) (V,E;R) is a sub-game perfect equilibrium (1-c;) (0-c;1+) (E-c;1) efinitions A strategy is a complete plan that specifies what an actor would do at any conceivable decision point (node). A Nash equilibrium is a set of strategies that are best replies to each other on the equilibrium path A subgame is a part of a game beginning at one node and including all succeeding nodes that forms a game by itself. A subgame perfect equilibrium is a set of strategies such that each player plays a Nash equilibrium in every subgame Equilibrium behavior when citizen has threat (0<E<1) and state is dependent (>1). (1-c;) (0; 1+) (0-c;1+) (V,E;R) is subgame perfect

Equilibrium behavior when citizen has no threat (E<0) and state depends on citizen s support (>1). Equilibrium behavior when citizen has no threat (E<0) and state is relatively autonomous (<1). (1-c;) (1-c;) (0-c; 1+) (0-c;1+) (0; 1+) (L,L;I) is subgame pefect (L,L;I) is subgame pefect Equilibrium behavior when citizen has a threat (E>0) and state is relatively autonomous (<1). ummary of subgame perfect equilibria tate is: Relatively autonomous ependent <1 >1 (1-c;) (0-c;1+) itizen has: Has oes not have (1>E>0) (, ; ) (,;) (E<0) (,;) (,;) (E,E;I) is subgame pefect Equilibrium behavior when citizen prefers substitute to the benefit of state response (E>1-c) and state is dependent (>1) (1-c;) Equilibrium behavior when citizen prefers substitute to the benefit of state response (E>1-c) and state is relatively autonomous (<1) (1-c;) (0-c;1+) (0-c;1+) (E,E;R) is subgame perfect (E,E;I) is subgame perfect

ummary of subgame perfect equilibria tate is: Relatively autonomous ependent <1 >1 Preference for (E>1-c) (,; ) (,; ) substitute Has (1>E>0) (, ; ) (,;) itizen has: When voice is intrinsically beneficial to the citizen (c<0), the citizen has not threat (E<0), and the state is relatively autonomous (<1) (1-;) (-;1+) oes not have (E<0) (,;) (,;) (E-; 1) When voice is intrinsically beneficial to the citizen (c<0), the citizen has a threat (E>0), and the state is relatively autonomous (<1) (1-;) (-;1+) ummary of subgame perfect equilibria when voice is intrinsically beneficial c<0 itizen has: Preference for substitute Has Relatively autonomous <1 tate is: ependent >1 (E>1) (,; ) (,; ) (1>E>0) (,; ) (,;) (E-; 1) oes not have (E<0) (,;) (,;) onclusions Influence is relevant only when perfect substitues are not available (I.e. when is costly) When voice is likely to be effective states have an incentive to prevent bad shocks is effective only when it is costly onclusions when voice is costly is used only when are and the state depends on citizen s support is used when are not is used when state is relatively autonomuous and exist are Thus, when the state observes the use of voice, it can learn something about the citizen

onclusions when voice is intrinsically beneficial is used all the time o the state can not learn anything about the citizen by observing voice Life in the state of nature is like a prisoner s dilemma (Hobbes, Rousseau) (3,3) (4,1) (1,4) (2,2) (;d) is a ominant trategy Equilibrium in Prisoner s ilemma A strategy is a list of actions that states what a player will do at every point in a game when that player can act. A strategy ( i ) is a dominant strategy for actor i if i s pay-off is higher when playing that strategy than it would be if i played any other strategy (~ i ) no matter what all the other players do. That is, a dominants strategy is a best response to all the strategies that all the other actors in the game. A ominant strategy equilibrium is strategy combination such that all players play a dominant strategy. Nash equilibrium in Prisoner s dilemma A set of strategies form a Nash Equilibrium when each player s strategy is a best response to what the other players are conjectured (by the equilibrium) to do. Thus, a Nash equilibrium is a self-enforcing agreement. It is self-enforcing in that if the players share a common conjecture about what the others will do, no player has an incentive to unilaterally depart from the conjectured behavior. Pareto Optimality in Prisoner s dilemma An outcome is Pareto optimal if no other outcome exists such that at least one player would be made better off, and no player is made worse of. An outcome is Pareto inferior if there exisotherwise. Pareto optimal outcomes are said to Pareto dominate Pareto inferior outcomes, is the pareto optimal outcome in singleshot P Life in ivil ociety: If the state punishes, cooperation between citizens is possible (3-t,3-t) (4-p-t,1-t) (1-t,4-p-t) (2-p-t,2-p-t)

And if the state doesn t charge too much tax (3-t>2, or 1>t), life is better in civil society What states do: Without the state (3,3) (1,4) (4,1) (2,2) With the state (3-t,3-t) (1-t,4-p-t) (4-p-t,1-t) (2-p-t,2-p-t) 1.War making: Eliminating or neutralizing their own rivals outside the territories in which they have clear and continuous priority as wielders of force. 2. tate making: Eliminating or neutralizing their rivals inside those territories. 3.Protection: Eliminating or neutralizing the enemies of their clients 4. Extraction: Acquiring the means of carrying out the first three activities. onclusion This predatory state approach is instructive because it: 1. gives view of rulers as egoistic maximizing rational actors 2. shows how goal oriented behavior leads to changes in institutional environment 3. shows how changes in institutional environment might change behavior In so doing, the approach it: 1. explains why units grew larger over time - increasing economies of scale in violence And 2. has potential of explaining why rulers would share power and/or limit extraction