Gambling Act Class 4 Licensing

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Gambling Act 2003 12. Class 4 Licensing Operating gaming machines outside casinos is categorised under the Gambling Act 2003 ( the Act ) as class 4 gambling because it is high risk. It is therefore subject to a higher level of controls than most other forms of gambling. The Act aims to control the growth of gambling. There are strict licensing criteria for organisations wanting to run gaming machines and for the venue at which they operate. These criteria are aimed at: Preventing and minimising harm caused by gambling including problem gambling Facilitating responsible gambling Ensuring the integrity and fairness of games Ensuring that money from gaming machines benefits the community Ensuring that gaming machines operate at suitable venues Limiting the opportunity for crime and dishonesty associated with gaming machines Ensuring that gaming machines are run by responsible, accountable societies. General Information In summary, under the Gambling Act, the Department must refuse to grant a licence unless satisfied that an applicant can meet a range of requirements specified in the Act. This will mean applicants for new or renewal of existing licences must provide much more information than they currently do under the Gaming and Lotteries Act. It will also mean that class 4 licences will be harder to get, and easier to lose. The Department is also required to carry out more thorough checks of organisations and individuals. Details of these can be found on the Department s website. Checks may involve the Department working with the Police and other Government agencies. To operate class 4 gambling under the Act, all operators (including clubs) must have two different kinds of licence: A class 4 operator s licence; and A class 4 venue licence for each venue that hosts its machines. An application must be made by a corporate society on the applicable forms and be accompanied by any necessary fees. The forms and information guides about what is required are available on the Department s website,. Some of these requirements are discussed in this fact sheet. Corporate Society Only a corporate society can conduct class 4 gambling. Late or Expired Licences If renewal applications for class 4 operator s licences are not received before the existing licence expires, the licence is no longer valid and all of the corporate society s gaming machines at all of its venues must be turned off. If any of them are not turned off, the corporate society can be prosecuted for operating illegal gambling. The Act allows the Department to return incomplete applications, along with any accompanying documents and application fees. The Department s practice will be to return an incomplete application promptly and explain to the corporate society that if it does not file a complete application before the current licence expires, the licence will no longer be valid and all its machines must be turned off from that date. To summarise, a society s licence continues in force after its expiry date if: It has applied for renewal before the expiry date, and The Department has not declined the application. Investigating societies, venues and grant recipients The Department may, to the extent necessary to determine compliance with the Act, investigate and audit not only societies but also grant recipients and businesses operating at class 4 venues (section 117). This means, for example, that the Department may question grant recipients about the legality of grants, or request financial statements from venue businesses in order to determine whether gambling is the primary activity at the venue. Staggering of gaming machine licence dates to start 1 July 2004 Licence expiry dates will be staggered after 1 July 2004 to ensure that the processing of licensing is as efficient as possible and

that the majority of renewals do not become due at the same time. Section 107 of the Act requires each corporate society to provide its financial information in the form of an annual report no later than three months after the end of its financial year. For a vast majority of corporate societies, the audit of their financial accounts has been or will be accomplished within a two or three month period of their balance date. In general this means that their new licence renewal month can be at the expiry of two or three months after their balance date. Class 4 Venues Territorial Authorities A corporate society must apply for territorial authority consent if it proposes to: Establish new gaming machine venues; or Increase the number of machines operated at existing venues. A territorial authority s decision to grant territorial authority consent must be made in accordance with its class 4 (gambling) venue policy. Where territorial authority consent is required it should accompany the corporate society s application for a class 4 venue licence. Grounds for Granting Venue Licenses The Department must refuse to grant a class 4 venue licence unless the Department is satisfied that: The applicant holds a class 4 operators licence. The possibility of persons under 18 years old gaining access to class 4 gambling at the venue is minimal. The venue manager is an individual and any investigations carried out by the Department do not cause the Department not to be satisfied about his or her suitability, to supervise the conduct of class 4 gambling at the venue and venue personnel. Any investigations carried out by the Department do not cause the Department not to be satisfied about the suitability of any other key person. If the application relates to a venue that is licensed to another corporate society, the other corporate society has surrendered its venue licence for the venue. The territorial authority has provided a consent (if required). On issue of the licence, the applicant will own any gambling equipment (except for electronic monitoring systems) that it proposes to operate. On issue of the licence, the applicant will not operate any gambling equipment that is financed by the manufacturer, distributor, or vendor of the equipment. All gambling equipment to be operated at the venue meets relevant minimum standards. The venue agreement (if required) (i) enables the class 4 gambling conducted at the venue to comply with the Gambling Act and the proposed venue licence. (ii) includes the information specified. For a venue that is not established before the commencement of this section, the venue is not to be part of a place at which another class 4 venue or a casino is located. No person will be both a key person in relation to the relevant class 4 operators licence and a key person in relation to the venue licence. If the New Zealand Racing Board is the applicant, the venue is either (i) owned or leased by the New Zealand Racing Board and used mainly for racing betting or sports betting; or (ii) a racecourse. If the applicant is a racing club, the venue is a racecourse. The risk of problem gambling at the venue is minimised. The proposed venue is suitable in all other respects to be a class 4 venue. There are no other factors that are likely to detract from achieving the purpose of this Act. Any other requirement set out in regulations or licence conditions is, or will be, met. Please also refer to Fact Sheet 13 Class 4 Financial Information and Fact Sheet 22 Harm Minimisation and Fact Sheet 21 Key Persons. Gambling Act 2003

The venue is not used mainly for operating gaming machines This will be assessed on a case-by-case basis and may for example include: an assessment of the financial records relating to the venue examination of the venue floor plans And in the case of new venues: Requesting evidence that the venue has been operating as a successful business without gaming machines. Venue Agreements Under the Gambling Act a venue agreement remains in force for up to three years and ends immediately the corporate society no longer holds a class 4 operators licence or no longer holds the class 4 venue licence for that venue A venue agreement must: Include the full name, date of birth and contact details of the venue manager, and list the manager s gaming-related duties Include an itemised list of all costs associated with the operation of gaming machines at the venue, which must comply with any limits or exclusions imposed by Gazette notice (section 116) An expiry date of no later than three years after the date of the agreement. The Department must approve the form and content of venue agreements. The Department will check that venue agreements contain the following statements. These are minimum requirements to ensure the venue operator is accountable to the society for compliance with the Act: Venue operator will comply with the requirements of the Gambling Act, regulations, game rules, licence conditions and procedures relating to the operation of gaming machines and any directions issued by the Department. The way in which the venue will prevent persons under 18 having access to the gaming machines. Venue operator will display the venue licence in a prominent place in the venue and will display the information about the licence (as required by section 82 of the Gambling Act). Only persons authorised by the society may service, modify or have access to the interior of gambling equipment. Venue operator will keep records of venue staff used in the gaming machine operation. Venue operator must keep and supply the society with records relating to gaming machine profits. Venue operator will provide the cash float for operation of the gaming machines. Venue operator must carry out meter readings, operate gaming machine float, bank gaming machine funds in accordance with the procedures specified in the Gambling Act, game rules and Blue Book. Venue operator will not enter into any agreement or activity where any party stands to benefit commercially from any gaming machine proceeds. An agreement to pay expenses to the venue must comply with the Department s rulings or any notice issued under section 116 of the Gambling Act. Venue operator will co-operate with the Department, its Gambling Inspectors and other employees. Venue operator will co-operate with the society s auditor. Venue operator will take all necessary steps to comply with and assist the society to comply with any conditions that the Department has added to the venue licence. From Site Agreements to Venue Agreements From 1 July 2004 an existing site agreement between a gaming machine society and a pub or other venue that hosts gaming machines will be treated as a class 4 gambling venue agreement under the Gambling Act. Class 4 venues are those that have gaming machines. The existing agreement will remain in effect in so far as it is not inconsistent with the Act until the gaming machine society s licence issued under the Gaming and Lotteries Act expires. When the society applies to renew its licence under the Gambling Act, the new or amended venue agreement must comply with the relevant provisions of the Act and must be filed for approval by the Department. The form and content of a venue agreement is set out in section 69.

Venues moving between societies In relation to a society application for a venue licence, the Department will require evidence from the applicant that the previous society has voluntarily surrendered its venue licence or intends to do so (section 67(1)(e)). A venue licence is not transferable (section 80). The agreement for a venue to move from one society to another is entirely a matter between the two societies and the venue concerned. The Department is not responsible for obtaining the surrender documentation from the previous society. No gambling for four weeks If a society has not conducted gambling at a venue for more than four weeks, it must surrender its venue licence unless the Department agrees that the venue can remain inactive for a specified period (section 71(1)(g)). Circumstances in which the Department might agree to the continuation of a venue licence will be looked at case by case but might include, for example, major renovations taking place at the venue. It is unlikely that the Department will agree to an inactive venue continuing to be licensed if the society simply does not wish to release it. Disposal of gaming machines If a society intends to sell, destroy or otherwise dispose of a gaming machine it must notify the Department within 20 working days of how the machine was disposed of, and the name and contact details of the person who acquired the machine (obligations regarding disposal of gaming machines is found in section 83). There is no statutory requirement to advise the Department if machines are simply removed from a venue, but retained by the society (e.g. placed in storage). However, societies are asked to provide the Department with this information because it will assist in keeping track of machines and preventing miscommunication between the Department and the society. Class 4 Operators Authorised Purpose For class 4 gambling, authorised purposes can no longer include electioneering purposes (as defined in section 4). Societies may wish to revise their authorised purpose statements accordingly, especially if they currently include party political purposes. Grounds for Granting Operator s Licenses The Act provides that the Department must refuse to grant a class 4 operator s licence unless the Department is satisfied that: The gambling to which the application relates is class 4 gambling The applicant s purpose in conducting class 4 gambling is to raise money for authorised purposes The applicant s proposed gambling operation is financially viable The applicant will maximise the net proceeds from the class 4 gambling and minimise the operating costs of that gambling The net proceeds from the class 4 gambling will be applied to or distributed for authorised purposes; and the applicant is able to comply with applicable regulatory requirements The applicant will minimise the risks of problem gambling Any investigations carried out by the Department do not cause the Department not to be satisfied about the suitability of the applicant or any key person There are no other factors that are likely to detract from achieving the purposes of the Gambling Act A key person is not a key person in relation to a class 4 venue licence held, or applied for, by the applicant (except in the case of a club that operates gaming machines on its own non-commercial premises). Please also refer to Fact Sheet 13 Class 4 financial information and Fact Sheet 21 Key Persons. Clubs The Gambling Act treats clubs that operate gaming machines differently from societies that operate gaming machines at pubs. Is it a club? As the requirements for clubs are less onerous than those for other gaming machine societies, the Department must be satisfied that the organisation is genuinely a club, and is not a commercial enterprise calling itself a club. The Department will expect there to be rules about membership, election of officers, and purposes and operations of the club. It would also Gambling Act 2003

be usual that a club had been in existence before an application was made for a gambling licence. Authorised Purposes Club AP statements can include: The provision and maintenance of facilities and equipment for the use and enjoyment of the club s members, including the repayment of mortgages. Assistance to adjuncts within the club to further their noncommercial aims and objects. Grants to bona fide community and charitable groups and the provision of scholarships to needy students and welfare of members. Payment of capitation and affiliation fees to the club s national body. Provision and maintenance of a suitable vehicle associated with welfare, sports and services to members. Payment of wages and salaries of staff employed for the purposes of assisting the club to meet its non-commercial aims and objectives. Other general running costs in relation to the club s noncommercial activities including but not restricted to rates, insurance, publicity, communication systems, electricity, stationery, computers, laundry and cleaning The Department s interpretation of items that do not fit within the definition of Authorised Purpose referred to in section 4 of the Gambling Act are: Expenditure related to the gambling operation, including but not limited to the cost of any gambling equipment, training, attendance at conferences, affiliation with gambling related organisations, and advertising. The purchase of liquor or anything intended to be sold. The purchase of buildings or property for commercial or investment purposes. Any other commercial enterprises. Expenditure associated with operating the bar, including construction, refurbishment and maintenance of the bar and bar equipment, and wages and salaries of bar staff. The use of a club vehicle as a courtesy coach. Commercial venues Some clubs have bought commercial venues, usually pubs, to use as clubrooms. The Department will have to be satisfied that the operation was entirely non-commercial before it can licence such an organisation as a club. Where the clubrooms are operating, in effect, as a pub, it is unlikely that a licence will be issued. Clubs hosting a society s machines Where a club hosts gaming machines owned by another society, it will be treated as a venue hosting gaming machines. The club could be paid for the actual, reasonable and necessary expenses it incurs from hosting the machines (subject to limits under s116). However, it could not receive grants from that gaming machine society and people who work there will not be exempt from the venue key persons provisions of the Act (sections 113 and 118). For instance, key persons of the club could not be key persons of the society that owns the machines. The Department will require societies operating gaming machines at clubs to explicitly exclude those clubs from their authorised purpose statements. Club Mergers Section 95 of the Act gives Ministerial discretion to permit more gaming machines in the case of club mergers. The section applies to two or more corporate societies that are clubs and: 2 or more of which hold class 4 venue licences that can each demonstrate a significant history of Operating as clubs for club purposes Operating the number of machines specified in any class 4 venue licences held immediately before making an application to the Minister Can each demonstrate that they intend to merge into a single club operating at a single class 4 venue Can demonstrate to the Minister s satisfaction that the proposed class 4 venue is not a commercial premises Can demonstrate to the Minister s satisfaction that the merged club will have a substantial active membership Have obtained a territorial authority consent for the venue, either without a condition on numbers of gaming machines

or with a condition on numbers that is consistent with the number of gaming machines that it is proposed to operate at the venue. The corporate societies may apply jointly to the Minister for approval to operate up to the number of gaming machines consented to by the territorial authority at the proposed venue. The Minister may approve an application as the Minister thinks fit, but may not consider an application before the earlier of the following dates: When an electronic monitoring system approved by the Secretary is operating at the proposed venue: 1 January 2005. The Minister s approval must specify the number of gaming machines that may be operated, but the number Must not exceed the number of gaming machines specified in a territorial authority consent and must not in any case exceed the lesser of 30; or The sum of the number of gaming machines specified in all of the corporate societies class 4 venue licences at the time of the application. The corporate societies may then apply jointly to the Secretary for a class 4 venue licence for the proposed venue in accordance with section 65, but the Secretary must not issue a class 4 venue licence until the corporate societies have Merged; Obtained a class 4 operator s licence. On issue of the class 4 venue licence, The Secretary must cancel the previous class 4 venue Licences held by the corporate societies, and there is no right of appeal against that cancellation; and the Secretary must not consider an application for a Class 4 venue licence for any of the venues for which the corporate societies held class 4 venue licences within 6 months after the cancellation. Venue agreements A club that has a class 4 operator s licence for gaming machines at its own clubrooms: Does not have to have a venue agreement (section 65) Is not subject to the restrictions on venue key persons in section 113. Numbers of machines The Act includes two provisions that could allow some clubs to have more gaming machines than the 18 or nine that would otherwise be their maximums (sections 95 and 96). Section 95 applies to club mergers and, in some circumstances, might allow up to 30 machines. Section 96 applies to individual clubs that would otherwise be allowed up to nine machines and, in limited circumstances, allows them up to 18 machines. Refer to Club Mergers above. Internet-based licensing system The Department plans to utilise the Internet capability within Licence Track (the department s licensing database) by September 2004. Gambling sector organisations will be able to use their own computers to make applications online for faster processing of licenses. Online services include: New gaming machine licenses Amendments to licenses to operate gaming machines Renewal of licenses to operate gaming machines Converting, adding and deleting gaming machine equipment details Adding or deleting venues Change of ownership of venues. To register visit The limits in subsection (4) may be reduced by regulations Made under section 314(1)(a). Gambling Act 2003